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'Shadowgun for the BlackBerry PlayBook now available for free'. ^ a b c d D'Aprile, Jason (September 28, 2011).This isn't a bad thing, but it still feels like a missed opportunity.' References
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Shadowgun is merely content to look pretty and blow things up. The frame rate is impressively solid, even with multiple enemies on the screen.' Ultimately however, he found the game too derivative of Gears of War 3 'It's unfortunate that Madfinger didn't put much effort into creating something more than a simple homage to a console game. He called the game 'the best third-person action game available on mobiles, with stunning graphics and tight controls.' Slide To Play's Jason D'Aprile scored it 3 out of 4 saying that, ' Shadowgun definitely has some of the highest production qualities we've seen on a mobile device.' They praised the use of the Unity engine, comparing it to the mobile use of the Unreal Engine 3 in games like Infinity Blade 'the character models look great, the levels are sharp and detailed, and while the game is largely a corridor-based shooter, the gorgeous backgrounds provide a grand sense of scale.
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MacLife 's Seamus Bellamy was more impressed, scoring the game 4.5 out of 5, and concluding 'Looking and playing like a AAA title should, Shadowgun is well worth your attention and your money.' Pocket Gamer's Will Wilson scored it 8 out of 10, giving it a 'Silver Award' and lauding the graphics, controls, boss fights and sound, specifically the voice acting. As a graphical showcase alone – of what can be achieved on iOS with the Unity engine – it's worth it.' Shadowgun Deadzone Pc Requirements It's not perfect, but that only means we can look forward to bigger and better things in the future.' TouchGen's Nigel Wood also scored it 4 out of 5, writing 'Despite its shortcomings, with the short solo campaign and lack of multiplayer, I can wholeheartedly recommend you go download Shadowgun great level design, balls-to-the-wall cover based action, and solid set pieces all wrapped up in an enjoyable b-movie-esque tale and, of course, stunning presentation. When it comes to getting this kind of game onto iOS then, Madfinger has, in more ways than one, done all the boring bits.' TouchArcade 's Thorin Klosowski was also disappointed, scoring the game 3 out of 5 and writing 'It's a lovely looking game, one of the best on iOS, but it's so riddled with holes, crashes, bugs and repetition, it's easier to walk away frustrated than in awe of it the bulk of the game follows the same formula on repeat: walk into area, trigger event, enemies rush out, hide behind cover, shoot.' Ĭarter Dobson of 148Apps scored the game 4 out of 5, writing 'The game in its entirety is very repetitive and basic combat tends to consist of the same process of 'get behind cover and shoot enemies when the reticle turns red.' However, he concluded that 'Fans of shooters looking for a game with high production values and console-quality gameplay scaled down for mobile will love this.' AppSpy's Andrew Nesvadba also scored it 4 out of 5, criticizing the plot but writing that ' Shadowgun makes for a fun evening of solid shooter gameplay. This is a smart template for future fun, but the details need work. Sadly, Madfinger's evident technical flair is almost entirely lacking when it comes to level design, weapon design, and – well, pretty much any kind of design, really Shadowgun settles into a rut within minutes and fails to emerge from it for the length of its generous campaign. They praised the graphics but were highly critical of the level design and gameplay 'it does a fairly decent job of convincing you that thirdperson cover shooters can work well controlled through the touchscreen of an iOS device. that Toltech will be out to get them, but despite that, they are going on vacation.Įdge were unimpressed, scoring the game 4 out of 10.
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If the player destroys the brain, the game ends with Slade telling S.A.R.A. If the player chooses to retrieve the brain, the game ends with Toltech thanking Slade, and telling him his fee has been paid. Eventually Slade destroys Simon, and the player is given the choice as to whether or not to retrieve his brain for Toltech. However, Simon came to see himself as a god, killed his entire research team, and taking the army for himself. As Slade pursues Simon, he discovers that Simon had actually been on Eve all along, it was his base of operations whilst he was still employed by Toltech his research into genetic engineering was funded by Toltech, who wanted him to build a mutant army for them. Slade flees and is contacted by Toltech, who tell him they want Simon's brain at all costs. Slade is then attacked by a giant mecha into which has been placed Simon's brain. He eventually finds Simon on an operating table with his brain removed. Slade proceeds through the facility, fighting off mutants as he goes.
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